Gin Rummy

The objective in gin rummy is to score points and reach an agreed number of points or more, usually 100, before the opponent does.

The basic gam

The objective in gin rummy is to score points and reach an agreed number of points or more, usually 100, before the opponent does. The basic game strategy is to improve one’s hand by forming melds and eliminating deadwood. Gin has two types of meld: Sets of 3 or 4 cards sharing the same rank, e.g. 8♥ 8♦ 8♠; and runs of 3 or more cards in sequence, of the same suit. 3♥ 4♥ 5♥ or more. Deadwood cards are those not in any meld. Aces are considered low—they can form a set with other aces but only the low end of runs (A♠ 2♠ 3♠ is a legal run but Q♠ K♠ A♠ is not). A player can form any combination of melds within their hand, whether it contains all sets, all runs, or a mix of both. A hand can contain three or fewer melds to knock or form legal gin The deadwood count is the sum of the point values of the deadwood cards—aces are scored at 1 point, face cards at 10, and others according to their numerical values. Intersecting melds are not allowed; if a player has a 3-card set and a 3-card run sharing a common card, only one of the melds counts, and the other two cards count as deadwood.

On the first turn of the round, the non-dealing player has first option of taking the upcard on the discard pile or passing. If the non-dealing player takes the upcard, he or she must then discard a different card to the discard pile. The player acting second can take the top card from the pile of his or her choice. However, if the non-dealing player passes the upcard, the dealer is given the opportunity to take the upcard or pass. If the dealer also passes, the non-dealing player must draw from the stock pile, then the next turn and after, players can draw from the pile of his or her choice. On each subsequent turn, a player must draw either the (face-up) top card of the discard pile, or the (face-down) top card from the stock pile, and discard one card from his or her hand onto the discard pile. Players alternate taking turns until one player ends the round by knocking, going Gin, or until only two cards remain in the stock pile, in which case the round ends in a draw and no points are awarded. The game ends when a player reaches 100 or more points (or another established amount). In tournament rules the game is played in best of five with 250 points per game.

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Categories:
  • Card
  • Games
  • Standard Deck
  • Moods:
  • Do Something
  • Moods
  • Restless
  • Sick

The objective in gin rummy is to score points and reach an agreed number of points or more, usually 100, before the opponent does. The basic game strategy is to improve one’s hand by forming melds and eliminating deadwood. Gin has two types of meld: Sets of 3 or 4 cards sharing the same rank, e.g. 8♥ 8♦ 8♠; and runs of 3 or more cards in sequence, of the same suit. 3♥ 4♥ 5♥ or more. Deadwood cards are those not in any meld. Aces are considered low—they can form a set with other aces but only the low end of runs (A♠ 2♠ 3♠ is a legal run but Q♠ K♠ A♠ is not). A player can form any combination of melds within their hand, whether it contains all sets, all runs, or a mix of both. A hand can contain three or fewer melds to knock or form legal gin The deadwood count is the sum of the point values of the deadwood cards—aces are scored at 1 point, face cards at 10, and others according to their numerical values. Intersecting melds are not allowed; if a player has a 3-card set and a 3-card run sharing a common card, only one of the melds counts, and the other two cards count as deadwood.

On the first turn of the round, the non-dealing player has first option of taking the upcard on the discard pile or passing. If the non-dealing player takes the upcard, he or she must then discard a different card to the discard pile. The player acting second can take the top card from the pile of his or her choice. However, if the non-dealing player passes the upcard, the dealer is given the opportunity to take the upcard or pass. If the dealer also passes, the non-dealing player must draw from the stock pile, then the next turn and after, players can draw from the pile of his or her choice. On each subsequent turn, a player must draw either the (face-up) top card of the discard pile, or the (face-down) top card from the stock pile, and discard one card from his or her hand onto the discard pile. Players alternate taking turns until one player ends the round by knocking, going Gin, or until only two cards remain in the stock pile, in which case the round ends in a draw and no points are awarded. The game ends when a player reaches 100 or more points (or another established amount). In tournament rules the game is played in best of five with 250 points per game.

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Categories:
  • Card
  • Games
  • Standard Deck
  • Moods:
  • Do Something
  • Moods
  • Restless
  • Sick

Gin Rummy added by:

Nathan

This is Nathans about.

Last Edited by:

No modified author

Edit Activity

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24 Hours

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