Dark Souls II
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Nathan
Dark Souls II[a] is an action role-playing video game developed by FromSoftware and published by Bandai Namco Games. The third game in the Souls series. Although both are set in the same universe, there is no direct story connection between the first Da
Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits. Bad play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon’s Souls, each time upon death, the player’s maximum health is reduced (to a certain lower limit) until the player expends a rare item to reverse it. The game uses a form of joint currency called “souls”, which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player’s entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost. Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being “summoned” into another
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Dark Souls II
Added By:
Nathan
Dark Souls II[a] is an action role-playing video game developed by FromSoftware and published by Bandai Namco Games. The third game in the Souls series. Although both are set in the same universe, there is no direct story connection between the first Da
Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits. Bad play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon’s Souls, each time upon death, the player’s maximum health is reduced (to a certain lower limit) until the player expends a rare item to reverse it. The game uses a form of joint currency called “souls”, which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player’s entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost. Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being “summoned” into another
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- Computer
- Games
- Moods:
- Do Something
- Geeky
- Hyper
- Moods
- Release The Hyper
- Restless
- Sad
- Shake It Off
- Sick
Dark Souls II added by:
Nathan
This is Nathans about.
Last Edited by:
Edit Activity
Help improve this activity by making an edit, adding details or images and videos
Do we Love Formidable Forms?
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